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Translating biomarker research into clinical UI concepts.

Outcomes.

  • Designed two modules for the Veris app that could be tested with young people to collect data and verify the research.

  • Children aged 5–8 were engaged enough in the activities to collect valid data.

Problem.

Neurodevelopmental assessments are expensive and take a long time. Early stage research into biomarkers provides hope that understanding these markers could make full assessment redundant. Testing this research at Healios was a unique opportunity.

What I did.

Kinetic drawing module.

Children traced pre-defined shapes on screen with a finger. Micro variations in that movement were the data. The module needed to be gamified to keep young children engaged, without introducing difficulty that would skew the results.

I made all the artwork for this module as well as designing the flow and doing animations for the instruction screens using AE and Lottie.

Biomarker screen examples

Kinetic movement module.

Children followed a sinusoidal arm movement pattern while watching a screen they were also moving around. The challenge was keeping instruction visible and readable during large physical movements.

The most important part of this design was the instructional animation I produced in After Effects. Speed to testing was more important than polish here, so I used my own voiceover and basic music to keep the project moving.